
Azumarill
#184 (Johto)
Best moveset for Azumarill
The best moves for Azumarill are Bubble and Play Rough when attacking Pokémon in Gyms. This move combination has the highest total DPS and is also the best moveset for PVP battles.
Offense
Defense
Evolution
There are currently a total of 3 Pokémon in the Marill family. Azumarill evolves from Marill which costs 25 Candy.
Standard game images
Summary
Azumarill is a Water & Fairy Pokémon which evolves from Marill. It is vulnerable to Poison, Grass and Electric moves. Azumarill's strongest moveset is Bubble & Play Rough and it has a Max CP of 1,795.
About
"Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers."
Moves & Movesets
All moves
Quick move | Damage | DPS |
---|---|---|
Bubble | 10 | 12 |
Rock Smash | 17 | 11.3 |
Main move | Damage | DPS |
---|---|---|
Ice Beam | 95 | 27.1 |
Play Rough | 90 | 36 |
Hydro Pump | 135 | 46.3 |
The moves highlighted in green benefit from the Same Type Attack Bonus, and deal 20% more damage.
All movesets
Quickmove | Mainmove | DPS | Relative |
---|---|---|---|
Bubble
12 dps
|
Play Rough
36 dps
|
22 | 100% |
Bubble
12 dps
|
Hydro Pump
46.3 dps
|
21.6 | 98% |
Bubble
12 dps
|
Ice Beam
27.1 dps
|
18.9 | 86% |
Rock Smash
11.3 dps
|
Play Rough
36 dps
|
18.8 | 86% |
Rock Smash
11.3 dps
|
Hydro Pump
46.3 dps
|
18.5 | 84% |
Rock Smash
11.3 dps
|
Ice Beam
27.1 dps
|
16.9 | 77% |
Counters & Raids
What counters Azumarill?
The 5 strongest Pokémon you can use to defeat Azumarill are:
- Deoxys (Attack),
- Thundurus (Therian),
- Kartana,
- Xurkitree,
- Zekrom.
Azumarill is a Water/Fairy type Pokémon, which makes it weak against Poison, Grass and Electric moves.
These moves are calculated using type advantages / disadvantages, and including STAB. Click here for more info »
Stats & IVs
Base stats
Attack |
|
112 |
Defense |
|
152 |
Stamina |
|
225 |
Max HP
Level 40 | 189 |
Size
Height | 0.79 m |
Weight | 28.5 kg |
Other
Base capture rate | 0% |
Base flee rate | 0% |
Buddy walk distance | 3 km |
Max CP
Level 15 Research encounters |
680 |
Level 20 Max hatched / raids |
907 |
Level 30 Max wild |
1,361 |
Level 40 |
1,588 |
Level 50 |
1,795 |
Max CP with weather boost
Level 25 (raids) | 1,134 |
Level 35 (wild) | 1,474 |