Dusknoir
#477 (Sinnoh)
Best moveset for Dusknoir
The best moves for Dusknoir are Hex and Shadow Ball when attacking Pokémon in Gyms. This move combination has the highest total DPS. In Trainer Battles, Hex and Poltergeist deal the most damage per turn.
Attacking
Defending
Trainer Battles
Evolution
There are 3 Pokémon in the Duskull family. Dusknoir evolves from Dusclops for 100 Candy.
- Dusclops requires Sinnoh Stone to evolve into Dusknoir.
Game images
Dusknoir, with the shiny version on the right. There is a very low chance of getting a shiny one.
Summary
Dusknoir is a Ghost Pokémon which evolves from Dusclops. It is weak to Ghost and Dark moves. Dusknoir's best moveset is Hex & Shadow Ball and it has a Max CP of 2,700.
About
"The antenna on its head captures radio waves from the world of spirits that command it to take people there."
Moves & Movesets
All moves
| Quick move | Damage | DPS |
|---|---|---|
| Hex | 8 | 9.6 |
| Astonish | 7 | 8.4 |
| Main move | Damage | Energy | DPE |
|---|---|---|---|
| Shadow Ball Elite TM | 100 | 2 | 2.4 |
| Ominous Wind | 55 | 3 | 2 |
| Psychic | 95 | 2 | 1.9 |
| Dynamic Punch | 85 | 2 | 1.7 |
| Poltergeist | 140 | 1 | 1.68 |
| Dark Pulse | 80 | 2 | 1.6 |
| Shadow Punch | 35 | 3 | 1.27 |
| Return Purified | 25 | 3 | 0.76 |
| Frustration Shadow | 10 | 3 | 0.3 |
The moves highlighted in green benefit from the Same Type Attack Bonus, and deal 20% more damage.
All movesets
| Quick move | Main move | DPS | Relative |
|---|---|---|---|
|
Hex
9.6 DPS
|
Shadow Ball
Elite TM
40 DPS
|
10.2 | 108% |
|
Astonish
8.4 DPS
|
Shadow Ball
Elite TM
40 DPS
|
9.9 | 105% |
|
Hex
9.6 DPS
|
Poltergeist
48 DPS
|
9.4 | 100% |
|
Astonish
8.4 DPS
|
Poltergeist
48 DPS
|
9.1 | 96% |
|
Hex
9.6 DPS
|
Dynamic Punch
34 DPS
|
8.6 | 91% |
|
Hex
9.6 DPS
|
Psychic
31.7 DPS
|
8.6 | 91% |
|
Astonish
8.4 DPS
|
Psychic
31.7 DPS
|
8.3 | 88% |
|
Astonish
8.4 DPS
|
Dynamic Punch
34 DPS
|
8.3 | 88% |
|
Hex
9.6 DPS
|
Ominous Wind
26.4 DPS
|
8 | 85% |
|
Astonish
8.4 DPS
|
Ominous Wind
26.4 DPS
|
7.8 | 82% |
|
Hex
9.6 DPS
|
Dark Pulse
26.7 DPS
|
7.7 | 81% |
|
Hex
9.6 DPS
|
Return
Purified
50 DPS
|
7.5 | 80% |
|
Hex
9.6 DPS
|
Shadow Punch
28 DPS
|
7.5 | 79% |
|
Astonish
8.4 DPS
|
Dark Pulse
26.7 DPS
|
7.4 | 78% |
|
Astonish
8.4 DPS
|
Shadow Punch
28 DPS
|
7.2 | 76% |
|
Astonish
8.4 DPS
|
Return
Purified
50 DPS
|
7.1 | 75% |
|
Hex
9.6 DPS
|
Frustration
Shadow
5 DPS
|
4.6 | 49% |
|
Astonish
8.4 DPS
|
Frustration
Shadow
5 DPS
|
4.1 | 44% |
Counters & Raids
What counters Dusknoir?
Dusknoir is weak to Ghost and Dark moves.
The best counter to Dusknoir is Dawn Wings Necrozma with Psycho Cut and Moongeist Beam, followed by Mega Gengar, Mega Chandelure and Mega Absol.
The top Dusknoir counters, ranked by the damage each Pokémon and moveset does to it. Filter the list to see how your own Pokémon compare.
| Pokémon | Moveset | Effective damage |
|---|---|---|
| Dawn Wings Necrozma | 100% | |
| Mega Gengar | 96% | |
| Dawn Wings Necrozma | 95% | |
| Mega Gengar | 92% | |
| Mega Gengar | 92% | |
| Mega Gengar | 91% | |
| Mega Chandelure | 91% | |
| Mega Absol | 89% | |
| Mega Chandelure | 88% | |
| Mega Mewtwo Y | 88% |
These moves are calculated using type advantages / disadvantages, and including STAB. Click here for more info »
Stats & IVs
Base stats
| Attack |
|
180 |
| Defense |
|
254 |
| Stamina |
|
128 |
Max HP
| Level 40 | 113 |
Size
| Height | 2.2 m |
| Weight | 106.6 kg |
Other
| Base capture rate | 0% |
| Base flee rate | 0% |
| Buddy walk distance | 3 km |
Max CP
|
Level 15 Research encounters |
1,023 |
|
Level 20 Max hatched / raids |
1,364 |
|
Level 30 Max wild |
2,047 |
|
Level 40 |
2,388 |
|
Level 50 |
2,700 |
Max CP with weather boost
| Level 25 (raids) | 1,706 |
| Level 35 (wild) | 2,218 |


